{"assets":[],"author_link":"author\/pov\/","author_name":"PoV","cat":"MiniLD","categories":["MiniLD"],"comments":[],"epoch":1220731440,"event":"LD12","likes":0,"metadata":{"p_key":"76256","p_author":"PoV","p_authorkey":"0","p_urlkey":"284019","p_title":"Drying off","p_cat":"MiniLD","p_event":"LD12","p_time":"1220731440","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1218153600","event_key":"89","event_name":"LD12"},"source_url":"2008\/09\/06\/drying-off\/","text":"<p>Alright.  So I started out this morning by writing a long post where I detailed my decisions that were going in to my Texture Pool design.  I nearly finished it, before finally realizing my argument could become moot with a couple simple hacks.<\/p>\n<p>Disappointed in that, I put my head down and got to work.<\/p>\n<p>While working, I realized I could combine both methods, and get the benefit of both.<\/p>\n<p>And eventually finished.<\/p>\n<p>So the Texture Pool is done, but it is late, so I\u2019d rather call it a night.  I may revisit earlier post, since it does have some meaningful information in it.<\/p>\n<p>As for a Sunday tool, we\u2019ll see.  I gotta read over my notes and think a bit about how badly I want the image slicer stuff, or if I should get on to the slightly hacky screen builder.  Hmm..<\/p>\n<p>Toodles!<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pool\/\" rel=\"tag\">Pool<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/texture\/\" rel=\"tag\">Texture<\/a><\/p>","time":"September 6th, 2008 8:04 pm","title":"Drying off"}