{"assets":[],"author_link":"author\/codexus\/","author_name":"Codexus","cat":"LD #12 - The Tower - 2008","categories":["LD #12 - The Tower - 2008"],"comments":[],"epoch":1218246900,"event":"LD12","likes":0,"metadata":{"p_key":"76223","p_author":"Codexus","p_authorkey":"0","p_urlkey":"283986","p_title":"Let\u2019s start the coding!","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218246900","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1218153600","event_key":"89","event_name":"LD12"},"source_url":"2008\/08\/09\/lets-start-the-coding\/","text":"<p>So it has begun! The theme was among my favorites as it\u2019s an open theme. Lots of games can be made with a tower theme.<\/p>\n<p>I have an idea of what kind of game I\u2019d like to make. The gameplay details are still fuzzy but I have enough to get started so now that the caffeine is slowly starting to work I\u2019ll start the coding.<\/p>\n<p>I\u2019m not using a fancy pre-made engine library so I have to do the boring stuff again. I hope I don\u2019t waste the whole day just to display some 3D objects, so that I can start working on the interesting parts. It\u2019s annoying to have to code stuff like texture loading or a timer in every compo but at least we\u2019re not using the insane \u201cmechanical cat\u201d rules where you weren\u2019t even allowed to <em>look<\/em> at code you had written before the competition (apparently the poor people competing in PyWeek still have to do that). I remember losing hours because of that stupid rule during the making of my Lightstream48 and Ring48 games.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/log\/\" rel=\"tag\">log<\/a><\/p>","time":"August 9th, 2008 1:55 am","title":"Let\u2019s start the coding!"}