{"assets":[],"author_link":"author\/jolle\/","author_name":"jolle","cat":"LD #12 - The Tower - 2008","categories":["LD #12 - The Tower - 2008"],"comments":[],"epoch":1218248460,"event":"LD12","likes":0,"metadata":{"p_key":"76219","p_author":"jolle","p_authorkey":"0","p_urlkey":"283982","p_title":"Initial design thoughts","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218248460","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1218153600","event_key":"89","event_name":"LD12"},"source_url":"2008\/08\/09\/initial-design-thoughts\/","text":"<p>Except for doing such unproductive stuff as showering and doing laundry, I\u2019ve drafted out the intial idea. Thought I\u2019d share it with you.<\/p>\n<blockquote><p>Base tile types:<br\/>\nClay \u2013 together with water and a worker gives bricks<br\/>\nMoutains \u2013 together with two workers gives stone<br\/>\nForest \u2013 together with a worker gives wood<br\/>\nField \u2013 together with a worker and water gives food<br\/>\nWater \u2013 nothing, but provides water to nearby hexes<br\/>\nSea \u2013 together with a worker gives food<\/p>\n<p>Created tile types:<br\/>\nFundament \u2013 created from stone, allows for building tower, on rock it doesn\u2019t require stone, on water it requires two rocks, and on sea three.<\/p>\n<p>The tower:<br\/>\nBuilding new levels costs a bricks or stone and half that in wood per level already built, plus food for each worker, and as many workers as levels are also needed.<\/p>\n<p>Workers:<br\/>\nYou gain workers by area of influance. Area of influence is decided per tower level. 1-5: radius 1 (up to 6 workers), 6-10: radius 2: up to 6+13 workers. And so on.<\/p>\n<p>Workers actions:<br\/>\nWorkers can either build, produce or do nothing. Building costs food. Produce costs nothing.<\/p>\n<p>Roads and channels:<br\/>\nChannels gives water to distant hexes. Roads makes it possible to transport goods. Costs nothing but a build action per hex. Can be built beyond influence point.<\/p>\n<p>Ships: Allows fishing further away.<\/p>\n<p>Alt. 2: Must build quarry, lumbermill, farm, brickmaker etc before getting resources from them. Or else have them as optional bonus givers? Could also build\/work beyond influence, but at half speed?<\/p><\/blockquote>\n<p>Perhaps a bit too much stuff, but it\u2019s just so I have where to aim.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/design\/\" rel=\"tag\">design<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/log\/\" rel=\"tag\">log<\/a><\/p>","time":"August 9th, 2008 2:21 am","title":"Initial design thoughts"}