{"assets":[],"author_link":"author\/jolle\/","author_name":"jolle","cat":"LD #12 - The Tower - 2008","categories":["LD #12 - The Tower - 2008"],"comments":[],"epoch":1218238680,"event":"LD12","likes":0,"metadata":{"p_key":"76166","p_author":"jolle","p_authorkey":"0","p_urlkey":"283814","p_title":"Here we go","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218238680","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1218153600","event_key":"89","event_name":"LD12"},"source_url":"2008\/08\/08\/here-we-go-2\/","text":"<p>I\u2019m up an about, and while the theme wasn\u2019t something as good as say \u2018pacifist\u2019, it\u2019s still very decent. Compared to the theme of the last LD it has super mega combo greatness. Only drawback I see is that there could be about 50 tower defense games, and 10 x-jumpy games. So I have no interest in making that, at least.<\/p>\n<p>No, instead, the first idea I had was kind of like Civ., but instead of cities there are towers, and all players have only one tower. Then they need to expand the towers influence to gain more land, and then by exploiting the land keep adding levels to the tower. First I thought like these could by 20th century skyscrapers. Then I thought that perhaps it\u2019d be better to set it in older times and make it like the Tower of Babel. First to reach the sky wins. So that\u2019s the idea so far, yes.<\/p>\n<p>For now, I\u2019ll start by writing some hex playing field code, I believe, and do some test art. I think I will use the D programming language this time.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/idea\/\" rel=\"tag\">idea<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/log\/\" rel=\"tag\">log<\/a><\/p>","time":"August 8th, 2008 11:38 pm","title":"Here we go"}