{"assets":[],"author_link":"author\/pov\/","author_name":"PoV","cat":"LD #11 - Minimalist - 2008","categories":["LD #11 - Minimalist - 2008"],"comments":[],"epoch":1208558340,"event":"LD11","likes":0,"metadata":{"p_key":"76017","p_author":"PoV","p_authorkey":"0","p_urlkey":"283677","p_title":"Sing me a song","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208558340","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1208476800","event_key":"87","event_name":"LD11"},"source_url":"2008\/04\/18\/sing-me-a-song\/","text":"<p>Done for the day.<\/p>\n<p>Spent the better half of the evening playing around in Ableton Live.  I had the idea of writing a song that\u2019d progress to the next part after each micro sized level.  Here\u2019s what I ended up with, arranged linearly.<\/p>\n<p><a href=\"http:\/\/junk.mikekasprzak.com\/LudumDare\/11\/Standard%20Theme%20(Day1).mp3\">Standard Theme (Day1).mp3<\/a><\/p>\n<p>Sheeat\u2026 I\u2019m not sure I wanted quite such a dark tone.  Now I gotta make a game suit that mood.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/audio\/\" rel=\"tag\">audio<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mockup\/\" rel=\"tag\">mockup<\/a><\/p>","time":"April 18th, 2008 10:39 pm","title":"Sing me a song"}