{"assets":[],"author_link":"author\/drzool\/","author_name":"drZool","cat":"LD #10 - Chain Reaction - 2007","categories":["LD #10 - Chain Reaction - 2007"],"comments":[],"epoch":1199199000,"event":"LD10","likes":0,"metadata":{"p_key":"75947","p_author":"drZool","p_authorkey":"0","p_urlkey":"283617","p_title":"HeliChain \u2013 Post compo port in the worx","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1199199000","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1197590400","event_key":"88","event_name":"LD10"},"source_url":"2008\/01\/01\/helichain-post-compo-port-in-the-worx\/","text":"<p>Only 4 people rated my game. Thats unacceptable, I need get rid of XNA. So I\u2019ve thrown all XNA stuff out of it. I needed to poke a bit in the source of the  physics lib as well to cleanse out the filth, thankfully that was easy. Now I need to tame the horrible controls (That was my fault, cannot blame XNA for everything), and then pretty it up and I\u2019ll make a release. I plan to port it to linux too, with Mono.<\/p>\n<p>I\u2019m only using Glfw, OpenGL and .Net 2.0 as we speak. For sound it will be OpenAL.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/01\/heli_opengl.png\" title=\"Whoho! OpenGL lines!\"><img alt=\"Whoho! OpenGL lines!\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/01\/heli_opengl.thumbnail.png\"\/><\/a><\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/net\/\" rel=\"tag\">.net<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/heli\/\" rel=\"tag\">heli<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/opengl\/\" rel=\"tag\">opengl<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/port\/\" rel=\"tag\">port<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/xna\/\" rel=\"tag\">xna<\/a><\/p>","time":"January 1st, 2008 2:50 pm","title":"HeliChain \u2013 Post compo port in the worx"}