{"assets":[],"author_link":"author\/jolle\/","author_name":"jolle","cat":"LD #07 - Growth - 2005","categories":["LD #07 - Growth - 2005"],"comments":[],"epoch":1196499840,"event":"LD7","likes":0,"metadata":{"p_key":"75783","p_author":"jolle","p_authorkey":"0","p_urlkey":"283473","p_title":"The People","p_cat":"LD #07 - Growth - 2005","p_event":"LD10","p_time":"1196499840","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1197590400","event_key":"88","event_name":"LD10"},"source_url":"2007\/12\/01\/the-people\/","text":"<p><em>The People<\/em> was written for the Growth theme, and in many ways it resembles my first two LD games\u2014there\u2019s the tiled world, and you can build things on it. Only in this case it looks more fancy due to some clever tile rendering. Like my two first LD games, it\u2019s a puzzle game.<\/p>\n<p>There\u2019s seven levels of varying difficulty, with goals such as \u2018reach a population of X\u2019 or \u2018get Y huts\u2019, a sandbox mode, and a tutorial mode. While you build stuff, a simulation is going on where new people appear and so on. A good description of what you actually do is, as someone put it, playing a planetary engineer.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/shot7final.jpg\" title=\"shot7final.jpg\"><img alt=\"shot7final.jpg\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/shot7final.thumbnail.jpg\"\/><\/a><\/p>\n<p>My \u2018post mortem\u2019 for the  game was pretty much the following:<\/p>\n<blockquote><p><em>So how did  the game turn out? Good, and bad. My first idea was a kind of God game where you created land and such and people appeared. And there was supposed to be a kind of currency, that I called belief. So I coded the tile system and the simulation first, then I started to try to get it into a game. Well, it didn\u2019t work, or at least it didn\u2019t work without very much job, so I dropped it (the game idea, not the simulation and that). So I figured out another game: You have a limited supply of different kinds of land, and you have objectives to complete. Then there\u2019s supposed to be interesting levels that are fun and challenging. I fixed up a tutorial mode, and a sandbox mode. These are pretty cool. Then there was the levels. I managed to come up with a few OK ones, but then it went downhill. So I ended with 7 levels, of which some are OK. Most are pretty easy, you just have to wait a while. I\u2019m not very happy about them. But on the whole, the game\u2019s pretty OK. <\/em><\/p><\/blockquote>\n<p>If you\u2019re to believe the <a href=\"http:\/\/jolle.se\/48h\/7\/votes.html\">unofficial results<\/a> from my own vote counter, <em>The People<\/em> did indeed turn out OK, and placed first in \u2018fun\u2019 and second in \u2018innovation\u2019 and \u2018production\u2019.<\/p>\n<p>You can get the <a href=\"http:\/\/jolle.se\/48h\/7\/jolle-people-windows.zip\">Windows compo version<\/a>, or the <a href=\"http:\/\/jolle.se\/48h\/7\/jolle-people-linux.tar.gz\">Linux port version<\/a>. They require OpenGL with multitexture support.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/building\/\" rel=\"tag\">building<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/fun\/\" rel=\"tag\">fun<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/glfw\/\" rel=\"tag\">GLFW<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/growth\/\" rel=\"tag\">growth<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/huts\/\" rel=\"tag\">huts<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/linux\/\" rel=\"tag\">linux<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/opengl\/\" rel=\"tag\">opengl<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/people\/\" rel=\"tag\">people<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/puzzle\/\" rel=\"tag\">puzzle<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/simulation\/\" rel=\"tag\">simulation<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tiles\/\" rel=\"tag\">tiles<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/windows\/\" rel=\"tag\">Windows<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/winner\/\" rel=\"tag\">winner<\/a><\/p>","time":"December 1st, 2007 9:04 am","title":"The People"}