{"assets":[],"author_link":"author\/lerc\/","author_name":"Lerc","cat":"LD #08 - Swarms - 2006","categories":["LD #08 - Swarms - 2006"],"comments":[],"epoch":1196279940,"event":"LD8","likes":0,"metadata":{"p_key":"75776","p_author":"Lerc","p_authorkey":"0","p_urlkey":"283467","p_title":"Teeny Tiny Ninja","p_cat":"LD #08 - Swarms - 2006","p_event":"LD10","p_time":"1196279940","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1197590400","event_key":"88","event_name":"LD10"},"source_url":"2007\/11\/28\/teeny-tiny-ninja\/","text":"<p>I was quite pleased with how this one worked out,    The game only has three levels and I was quite worried that the last level might be impossible.  As time was running out on the clock I was trying to figure out if it could be done, I finally got a single ninja home and went \u201cthat\u2019s it! ship it!\u201d.<\/p>\n<p>playing post compo I actually managed to figure out how to get all of the ninja home on that level by using a few tricks.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/11\/ttn9.jpg\" title=\"Teeny Tiny Ninja\"><img alt=\"Teeny Tiny Ninja\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/11\/ttn9.thumbnail.jpg\"\/><\/a><\/p>\n<p>I also liked the look of Teeny Tiny Ninja.  I got the stars idea from a previous Bluescrn entry.  Adding a bunch of stars does indeed liven up the look of things.  Also The ninja home came out surprisingly well for programmer art.  I thought the sound worked well too, but the scores the game got suggested I was in the minority.  when a ninja goes \u2018Hut!\u2019 every time he jumps it\u2019s cool, but people found it less so when there were a couple of hundred Ninja doing it,  serves themselves right for picking swarms as the theme I say.<\/p>\n<p>The game used a homebrew physics engine made during the 48 hours.  this worked quite nicely,  Ninja were all implemented as tiny triangles<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/11\/ttn2.png\" title=\"Ninja Triangles\"><img alt=\"Ninja Triangles\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/11\/ttn2.png\"\/><\/a><\/p>\n<p>See.  There was no Line to  object collision detection so it was possible for Ninja to get stuck on corners by impailing themselves on a point and having their triangle points go either side.  There were alsdo a few other little quirks that caused th ninja to get stuck.  The solution worked brilliantly.  I checked to see if a ninja hadn\u2019t moved for a while and if so just added a huge random vector to its movement.  A lot of people took this to be an intentional behaviour because it looked very ninja like.  sometimes a ninja would jump to a wall or point and stick there for a bit then jump away again.<\/p>\n<p>Once again the controls were a bit unintuitive.  But I thought the use of a mousewheel worked well.<\/p>\n<p><a href=\"http:\/\/screamingduck.fileburst.com\/teenytinyninjasetup.exe\">Download the game<\/a><\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ninja\/\" rel=\"tag\">ninja<\/a><\/p>","time":"November 28th, 2007 7:59 pm","title":"Teeny Tiny Ninja"}