{"author_name": "Lerc", "cat": "LD #09 - Build the level you play - 2007", "comments": [], "epoch": 1196183040, "likes": 0, "metadata": {"p_key": "75700", "p_author": "Lerc", "p_authorkey": "20", "p_urlkey": "111532", "p_title": "VoidGame", "p_cat": "LD #09 - Build the level you play - 2007", "p_event": "LD10", "p_time": "1196183040", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "20", "us_name": "Lerc", "us_username": "lerc", "event_start": "1197590400", "event_key": "88", "event_name": "LD10"}, "text": "<p>I was faily stumped for ideas in this one,  &#8216;Build the level you play&#8217; .  The only ideas that I could come up with were Tower Defense style or maybe a netstorm clone.  Several people encouraged me to do the netstorm thing, so I had a go.  I used BlitzMax for it,  This enabled me to make a nice &#8216;just the exe&#8217; version that just works.</p>\n <p><a href=\"http://www.ludumdare.com/compo/wp-content/uploads/2007/11/voidgame8.jpg\" title=\"VoidGame\"><img src=\"http://www.ludumdare.com/compo/wp-content/uploads/2007/11/voidgame8.thumbnail.jpg\" alt=\"VoidGame\" /></a></p>\n <p>All up, I think I did quite well.  I didn&#8217;t have time for a proper enemy, so I just added a tower defense style neverending wave of aliens.   Instead of the Netstorm style resource collection, I made the ground itself produce energy.  This made quite a nice playable element where you made pipes to make the energy flow to the right places.  Unfortunately people had absoluetly no idea how to play the game.   Unless you&#8217;ve played netstorm a bit, it seems there aren&#8217;t enough clues as to what the hell you should be doing.</p>\n <p><a href=\"http://www.ludumdare.com/compo/wp-content/uploads/2007/11/voidgame_tutorial.jpg\" title=\"Voidgame tutorial\"><img src=\"http://www.ludumdare.com/compo/wp-content/uploads/2007/11/voidgame_tutorial.thumbnail.jpg\" alt=\"Voidgame tutorial\" /></a></p>\n <p>After the Compo, I  put together this shot to give people a clue as to what they should be doing</p>\n <p>I didn&#8217;t make much in the way of post-compo changes to this game.  I played with the engergy flow a bit just for fun, I think that&#8217;s about all.</p>\n <p>Post-compo version is available <a href=\"http://screamingduck.fileburst.com/Cruft/VoidGame.exe\">here</a></p>\n \n <p>Tags: <a href=\"http://ludumdare.com/compo/tag/cannons/\" rel=\"tag\">Cannons</a>, <a href=\"http://ludumdare.com/compo/tag/final/\" rel=\"tag\">final</a>, <a href=\"http://ludumdare.com/compo/tag/glowy-things/\" rel=\"tag\">glowy things</a>, <a href=\"http://ludumdare.com/compo/tag/netstorm/\" rel=\"tag\">netstorm</a>, <a href=\"http://ludumdare.com/compo/tag/pipes/\" rel=\"tag\">pipes.</a>, <a href=\"http://ludumdare.com/compo/tag/ufos/\" rel=\"tag\">UFOs</a></p>", "time": "November 27th, 2007 12:04 pm", "title": "VoidGame"}