{"author_name":"Deepflame","cat":"LD #10 - Chain Reaction - 2007","comments":[],"epoch":1197694440,"likes":0,"metadata":{"p_key":"75648","p_author":"Deepflame","p_authorkey":"510131","p_urlkey":"111480","p_title":"Put on your engineers hat","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197694440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510131","us_name":"Deepflame","us_username":"Deepflame","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>Because we&#8217;re going mining! Or rather, we were, until we discovered that we didn&#8217;t yet connect our detonation cord to the bomb. And rubble fell down in our way. And there&#8217;s gas clouds. And.. Where&#8217;s my coffee?<\/p>\n <p>Ok, so, the theme is Chain Reaction and my idea involves blowing stuff up. Everyone likes blowing stuff up. Right? RIGHT?! Since the competition is now about 5 hours in and I got a bit of work done, it&#8217;s time to spam this place up. With pictures.<\/p>\n <p>During the first 2 hours I worked on the level loader and world tileset. Right now it looks fancy colours because I need that to make sure what tile is which tile in the tile set. The result became something like:<\/p>\n <p><img src=\"http:\/\/deepflame.deeplyswitched.com\/ld48-10\/screen01.jpg\" alt=\"Level1\" height=\"300\" width=\"400\" \/><\/p>\n <p>Another two hours worth of coding and drawing later, and I had The Bomb\u2122 and the detonator, as well as gas clouds. And I created level 2. Which looks roughly like this:<\/p>\n <p><img src=\"http:\/\/deepflame.deeplyswitched.com\/ld48-10\/screen02.jpg\" alt=\"Level2\" height=\"300\" width=\"400\" \/><\/p>\n <p>Then I implemented the chain reaction part, and my game is looking like it might become a game sometime. (There&#8217;s moving things on my screen!)  This took me about an hour to do, but there&#8217;s a bug somewhere in my massive list of pointers. (Note to self: Hardcoding a recursive tree for testing purposes is not good on the brain. Really.) I&#8217;d upload a video but it&#8217;s not that awesome. \ud83d\ude1b<\/p>\n <p>During the next hours I will be adding the pictures of the combustibles themselves, allowing the user to select and place combustibles and add this to the chain. Then I gotta work out some other things such as how the gas clouds try and make a break for it to get to the exit. And explode when they intersect a fire. Stuff like that.<\/p>\n <p>&#8211; Deepflame<\/p>","time":"December 14th, 2007 11:54 pm","title":"Put on your engineers hat"}