{"author_name":"jhauberg","cat":"LD #10 - Chain Reaction - 2007","comments":[],"epoch":1197707640,"likes":0,"metadata":{"p_key":"75635","p_author":"jhauberg","p_authorkey":"510299","p_urlkey":"111467","p_title":"Log entry: springs are pretty annoying","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197707640","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510299","us_name":"jhauberg","us_username":"jhauberg","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>I woke up this morning discovering the horrific theme of Chain Reaction, I was pretty bummed that something like Evolution didn&#8217;t win and to be honest, I was doubting if I could come up with anything that wasn&#8217;t just another <em>Boomshine<\/em> clone. Well, I sketched around a bit and came up with some ideas that involved <strong>chains reacting<\/strong> to input \ud83d\ude09<\/p>\n <p>Originally I was gonna do some kind of &#8220;throw your rope and catch something&#8221; kind of game, but by tweaking spring properties I stumbled upon something that feels much better to play. You&#8217;ll play as some snake-like creature, and have to either kill enemies, or collect stuff by bashing your tail into them\/it.<\/p>\n <p>So this is a debug view of the current condition of the game. I prefer writing the gameplay mechanics before delving into doing the artsy fartsy stuff.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/ld10_1-days_15_hours_36_minutes_left.png\" title=\"ld10_1-days_15_hours_36_minutes_left.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/ld10_1-days_15_hours_36_minutes_left.thumbnail.png\" alt=\"ld10_1-days_15_hours_36_minutes_left.png\" border=\"0\" \/><\/a><\/p>","time":"December 15th, 2007 3:34 am","title":"Log entry: springs are pretty annoying"}