{"author_name":"Deepflame","cat":"LD #10 - Chain Reaction - 2007","comments":[],"epoch":1197740820,"likes":0,"metadata":{"p_key":"75600","p_author":"Deepflame","p_authorkey":"510131","p_urlkey":"111432","p_title":"End of day 1 for me.","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197740820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510131","us_name":"Deepflame","us_username":"Deepflame","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>Well, I just spend 14 hours semi-straight programming. It&#8217;s been a great refreshment after slacking off playing MMORPGs for all that time. I made some unbelievably newbie mistakes, for example my 1GB memory leak because I forgot to initialize an integer. Go me!\u00a0 I was initially dissappointed in the selected theme, I was hoping for Time Travel. But I quickly worked out an idea, and I set off to flesh it out pretty quickly.<\/p>\n <p>I made some great progress on the game. I actually have it somewhat playable now, although I really have to add 2 more objects to the menu to finish it up. Then I have to add limits to make it actually challenging. Finally I will have to create more levels, because one level in a puzzle game aint really a puzzle if you know what I mean.<\/p>\n <p>My code is a hacked up pile of text now though, maybe I can clean it up some tomorrow. Although I doubt I will, because I&#8217;ll probably end up adding more features to the game to make it more interesting. I got some neat ideas still.<\/p>\n <p>Man, I&#8217;m so wasted. x)<\/p>\n <p>&#8211; Deepflame<\/p>","time":"December 15th, 2007 12:47 pm","title":"End of day 1 for me."}