{"author_name":"NyanNyanKoneko","cat":"LD #10 - Chain Reaction - 2007","comments":[],"epoch":1197774300,"likes":0,"metadata":{"p_key":"75570","p_author":"NyanNyanKoneko","p_authorkey":"508755","p_urlkey":"111402","p_title":"Another Screenshot.","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197774300","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"508755","us_name":"NyanNyanKoneko","us_username":"NyanNyanKoneko","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>Things are going pretty well. No major crap-ups, etc&#8230;  After using XNA though, I have to say, I&#8217;m not all that impressed. It&#8217;s just managed DirectX with support for loading objects (which makes it very useful, mind you). I think I&#8217;ll stick with OpenGL. -_-<\/p>\n <p><img src=\"http:\/\/i12.tinypic.com\/6qcl2it.png\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"December 15th, 2007 10:05 pm","title":"Another Screenshot."}