{"author_name":"Deepflame","cat":"LD #10 - Chain Reaction - 2007","comments":[],"epoch":1197784440,"likes":0,"metadata":{"p_key":"75558","p_author":"Deepflame","p_authorkey":"510131","p_urlkey":"111390","p_title":"Time to get my game on!","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197784440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510131","us_name":"Deepflame","us_username":"Deepflame","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>Woo, after a refreshing sleep (And one hour longer than I wanted, cursed oversleeping) I managed to get a lot done again. I added the last remaining items I needed to add for gameplay, I added some limits to the placement of the chain links, and I finalized my level file layout. Now I need to work on a nice game menu, level transition and make some actual levels. All in all, it&#8217;s going pretty nicely.<\/p>\n <p><img src=\"http:\/\/deepflame.deeplyswitched.com\/ld48-10\/screen08.jpg\" alt=\"Gameplay!\" height=\"300\" width=\"400\" \/><\/p>\n <p>I have this peculiar bug when I compile my game in release mode where my last placed link overrides the second last placed link, regardless of location, if this second last link is a wood link and the last link is a breaker link. And now it actually seems to crash in release mode. I&#8217;ll have to check that out now I think. Weird stuff.<\/p>\n <p>&#8211; Deepflame<\/p>","time":"December 16th, 2007 12:54 am","title":"Time to get my game on!"}