{"author_name":"Jach","cat":"LD #10 - Chain Reaction - 2007","comments":[],"epoch":1197797700,"likes":0,"metadata":{"p_key":"75543","p_author":"Jach","p_authorkey":"41","p_urlkey":"111375","p_title":"Chain Pain: In-game Screen","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197797700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"41","us_name":"Jach","us_username":"jach","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>Here&#8217;s a screenshot of the in-game thing (taken by scrot, I was too lazy to do prt scr), featuring invisible Chains! (Except those holding the player down.) Once I implement the chains graphics I can work on prettifying it a bit more (sad to say what you see here is pretty much the limit of my art capabilities). You&#8217;ll understand what everything on the screen is when I release the full thing. =P<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/chainshot.jpg\" title=\"chain shot\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2007\/12\/chainshot.thumbnail.jpg\" alt=\"chain shot\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pygame\/\" rel=\"tag\">pygame<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/python\/\" rel=\"tag\">python<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"December 16th, 2007 4:35 am","title":"Chain Pain: In-game Screen"}