{"author_name":"gummikana","cat":"LD #10 - Chain Reaction - 2007","comments":[],"epoch":1197834660,"likes":0,"metadata":{"p_key":"75502","p_author":"gummikana","p_authorkey":"510592","p_urlkey":"111334","p_title":"4 Hours to go","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1197834660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510592","us_name":"gummikana","us_username":"gummikana","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p><strong>4 hours to go<\/strong>: So I ended up implementing the animation system. It turned out to be a really good thing. It helped me out a lot&#8230; I even managed to constrain myself from over engineering it.<\/p>\n <p>Overall things are looking pretty good. I have still some small things to do (tutorial screen), but I could probably &#8220;ship&#8221; the game as it is. Some more polish would be nice and sounds would be really cool (I&#8217;m looking at you SFXr) . I&#8217;ll probably have to sacrifice a hour to add them. It&#8217;s really hard for me to say how well the gameplay works. It&#8217;s interesting, but I&#8217;m not sure if it&#8217;s compelling enough. And now that I think about it, I wouldn&#8217;t be surprised if someone else came up with a very similar game mechanic&#8230;<\/p>\n <p>Here&#8217;s a shot from the current build:<br \/>\n <a href=\"http:\/\/www.kloonigames.com\/blog\/wp-content\/uploads\/2007\/12\/casual_hell_04.png\"><img src=\"http:\/\/www.kloonigames.com\/blog\/wp-content\/uploads\/2007\/12\/casual_small_04.png\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"December 16th, 2007 2:51 pm","title":"4 Hours to go"}