{"author_name":"chaotikZA","cat":"LD #10 - Chain Reaction - 2007","comments":[],"epoch":1198081680,"likes":0,"metadata":{"p_key":"75441","p_author":"chaotikZA","p_authorkey":"505014","p_urlkey":"111273","p_title":"GlobCombat Windows & ATI Release","p_cat":"LD #10 - Chain Reaction - 2007","p_event":"LD10","p_time":"1198081680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505014","us_name":"chaotikZA","us_username":"chaotikZA","event_start":"1197590400","event_key":"88","event_name":"LD10"},"text":"<p>After a long struggle to get it working, I finally have py2exe version of my game. This release also includes a bugfix to my library, which lets the game run on ATI hardware (the texture loader wasn&#8217;t enforcing power of two texture sizes).<\/p>\n <p>Sorry it took so long, but I didn&#8217;t have much time to devote to LudumDare in the 2 days after the deadline and I had a really hard time getting PyOpenGL to work with py2exe (for details on how to make it work see my <a href=\"http:\/\/chaoticengine.org\/ld10\/ludumdare-10-progress-updates\" title=\"MWest's LudumDare 10 Journal\">journal<\/a>).<\/p>\n <p>Here are links to the new release files:<\/p>\n <p><a href=\"http:\/\/chaoticengine.org\/ld10\/GlobCombat-0.1.1.zip\" title=\"GlobCombat 0.1.1 Windows\">GlobCombat 0.1.1 for Windows (6MB)<\/a><\/p>\n <p><a href=\"http:\/\/chaoticengine.org\/ld10\/GlobCombat-0.1.1.tar.gz\" title=\"GlobCombat 0.1.1 Linux\">GlobCombat 0.1.1 for Linux (1.5MB) <\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/incomplete\/\" rel=\"tag\">incomplete<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/windows\/\" rel=\"tag\">Windows<\/a><\/p>","time":"December 19th, 2007 11:28 am","title":"GlobCombat Windows & ATI Release"}