{"author_name":"bluescrn","cat":"LD - Misc","comments":[],"epoch":1208197380,"likes":0,"metadata":{"p_key":"75381","p_author":"bluescrn","p_authorkey":"207","p_urlkey":"111213","p_title":"LD11 almost here\u2026","p_cat":"LD - Misc","p_event":"LD11","p_time":"1208197380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"207","us_name":"bluescrn","us_username":"bluescrn","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>&#8230;So it&#8217;s time to clean the cobwebs off the old OpenGL+SDL base code, so I\u2019m not wasting valuable time setting up lib\/include paths, and fighting with MSVC\u2019s desire to inflict Unicode pain on anything you try to build\u2026<\/p>\n <p>Here\u2019s what I\u2019m planning to use, should be acceptable under the \u2018custom libraries\u2019 rule (except for the font texture, which will have to be replaced during the 48hrs)<\/p>\n <p><a href=\"http:\/\/www.bluescrn.net\/LD48\/LD48Base.zip\" title=\"http:\/\/www.bluescrn.net\/LD48\/LD48Base.zip\">http:\/\/www.bluescrn.net\/LD48\/LD48Base.zip<\/a><\/p>\n <p>Contains OpenGL+SDL init code (now featuring resolution switching), Texture loading, simple 2D blitting, a basic font renderer, and some pretty incomplete\/untested vector maths code. Linked with FMOD and Chipmunk in case I get a chance to put some audio in, or want to use physics\u2026\u00a0 Somebody should have added &#8216;Chipmunk&#8217; as a theme! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"April 14th, 2008 1:23 pm","title":"LD11 almost here\u2026"}