{"author_name":"keeyai","cat":"LD #11 - Minimalist - 2008","comments":[],"epoch":1208610180,"likes":0,"metadata":{"p_key":"75238","p_author":"keeyai","p_authorkey":"200","p_urlkey":"111070","p_title":"Player Movement \u2013 33 hours remaining","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208610180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"200","us_name":"keeyai","us_username":"keeyai","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>Player movement is in! You can accelerate around and it correctly limits your speed to a manageable number. If you go near the edge, the screen starts to move instead of you. I really like how it turned out. This coupled with the screen scrolling from last night gives a really good feel for the infinite level I was going for. &#8216;Zah!<\/p>\n <p>I want to make a movie of it, but fraps apparently won&#8217;t record pygame windows that aren&#8217;t using opengl. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"April 19th, 2008 8:03 am","title":"Player Movement \u2013 33 hours remaining"}