{"author_name":"DraykDyna","cat":"LD #11 - Minimalist - 2008","comments":[],"epoch":1208616840,"likes":0,"metadata":{"p_key":"75226","p_author":"DraykDyna","p_authorkey":"510660","p_urlkey":"111058","p_title":"It\u2019s definately something","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208616840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510660","us_name":"DraykDyna","us_username":"DraykDyna","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/04\/firstscreen.png\" title=\"firstscreen.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/04\/firstscreen.thumbnail.png\" alt=\"firstscreen.png\" \/><\/a><\/p>\n <p>I&#8217;ve had something semi-playable for awhile now, but I think I&#8217;m finally to the point that failure is possible, meaning it&#8217;s reached game status.<\/p>\n <p>It starts out as a simple platformer, but the meter at the top, rather than health, is actually a sort of &#8220;fuel&#8221; meter, which restricts how many times you can jump, or dash. (Walljumping is free though.) Thus challenging the player to beat the level in the most &#8220;Minimalistic&#8221; way possible.<\/p>\n <p>I might keep the placeholder graphics, in spirit of the theme. Although that seems a tad too easy.<\/p>","time":"April 19th, 2008 9:54 am","title":"It\u2019s definately something"}