{"author_name":"LunarCrisis","cat":"LD #11 - Minimalist - 2008","comments":[],"epoch":1208654160,"likes":0,"metadata":{"p_key":"75181","p_author":"LunarCrisis","p_authorkey":"176","p_urlkey":"111013","p_title":"Progress: First Screenshot!","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208654160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"176","us_name":"LunarCrisis","us_username":"lunarcrisis","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>After laziness and <a href=\"http:\/\/www.ludumdare.com\/compo\/2008\/04\/19\/re-distractions-deluxe\/\">distraction<\/a>, I&#8217;ve finally got enough of the game coded for a screenshot:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/04\/1.png\" title=\"1.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/04\/1.thumbnail.png\" alt=\"1.png\" \/><\/a><\/p>\n <p>Right now it&#8217;s just some nodes pushing around signals when you click on them. Eventually I&#8217;m going to add nodes which take different actions\u00a0 when hit with signals, and build some puzzle elements. Tonight, I&#8217;d like to get the tech side of things done, so I can focus on design tomorrow.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"April 19th, 2008 8:16 pm","title":"Progress: First Screenshot!"}