{"author_name":"Dathgale","cat":"LD #11 - Minimalist - 2008","comments":[],"epoch":1208678460,"likes":0,"metadata":{"p_key":"75152","p_author":"Dathgale","p_authorkey":"510647","p_urlkey":"110984","p_title":"Omnihunter: final","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208678460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510647","us_name":"Dathgale","us_username":"Dathgale","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>I finally settled on a name.  Since this game is based on one of my past projects, a roguelike called &#8220;The Hunter&#8221;, I kept thinking of corny names like &#8220;Hunter 2D&#8221; for its contiguous 2d coordinate system, and &#8220;Hunter 360&#8221; for 360 degrees of freedom.  Yuck.  Finally I came up with &#8220;Omnihunter&#8221; for an omni-directional version of The Hunter.<\/p>\n <p>As for the polish I added since my last post, it was mostly a hour worth of minor bug fixes, and I replaced the alligator graphic with a rat because it matches the monsters&#8217; movement pattern better.  Here&#8217;s what it looks like:<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/04\/submission_screenshot_cropped_03.thumbnail.png\" \/><\/p>\n <p>It&#8217;s very&#8230; minimal.  There&#8217;s a lot more I could have done with this game, like adding more types of monsters, give the player a choice of weaponry, make the monsters spawn out of things that the player can destroy, add walls and turn the environment into a labyrinth, add animations&#8230; even make the rats spontaneously combust.  Overall, though, I&#8217;m pleased with how it turned out.  It&#8217;s nice to see my entire development cycle outlined in my posts, and for my idea to have become a reality in about a day.  Plus, I have fun playing my game, and I think other people will too.<\/p>\n <p>According to my posts, it looks like I have spent around 9-10 hours of work on this project over the course of 26 hours.  Somehow I think it should have taken  me less time than that, seeing as it&#8217;s a very simple game, but I finished a project for once, and I have plenty of time to spare.  Better that than not finishing in time.<\/p>\n <p>Download the game here: <strike><a href=\"http:\/\/www.mediafire.com\/?xcmndkznj4n\" title=\"http:\/\/www.mediafire.com\/?xcmndkznj4n\">http:\/\/www.mediafire.com\/?xcmndkznj4n<\/a><\/strike><\/p>\n <p>EDIT: On second thought, there were still a few changes I wanted to make.  I&#8217;m really cutting it close with only 17 minutes left.  Download the updated version here: <a href=\"http:\/\/www.mediafire.com\/?jdmmi1k5e7y\" title=\"http:\/\/www.mediafire.com\/?jdmmi1k5e7y\">http:\/\/www.mediafire.com\/?jdmmi1k5e7y<\/a><\/p>\n <p>Dependencies:<\/p>\n <ul>\n <li>Python<\/li>\n <li>Pygame<\/li>\n <li>PyOpenGL\n <ul>\n <li>EDIT: PyOpenGL also requires you to run this file: <a href=\"http:\/\/peak.telecommunity.com\/dist\/ez_setup.py\" title=\"http:\/\/peak.telecommunity.com\/dist\/ez_setup.py\">http:\/\/peak.telecommunity.com\/dist\/ez_setup.py<\/a><\/li>\n <\/ul>\n <\/li>\n <\/ul>\n <p>Tools used:<\/p>\n <ul>\n <li>Ubuntu<\/li>\n <li>gedit<\/li>\n <li>terminal + command line python interpreter<\/li>\n <li>GIMP<\/li>\n <li>Audacity Sound Editor<\/li>\n <\/ul>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/omnihunter\/\" rel=\"tag\">Omnihunter<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/opengl\/\" rel=\"tag\">opengl<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pygame\/\" rel=\"tag\">pygame<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/python\/\" rel=\"tag\">python<\/a><\/p>","time":"April 20th, 2008 3:01 am","title":"Omnihunter: final"}