{"author_name":"HybridMind","cat":"LD #11 - Minimalist - 2008","comments":[{"author_name":"Jason","time":"April 20, 2008 5:14 pm","epoch":1208729640,"text":"The final stretch! How&#8217;s it going? (if you&#8217;re crunching, feel free to ignore)","spam":"N"},{"author_name":"HybridMind","time":"April 20, 2008 6:21 pm","epoch":1208733660,"text":"Oh hey- yeah, I was definitely crunching.. OMG.. my brain hurts.","spam":"N"}],"epoch":1208701740,"likes":0,"metadata":{"p_key":"75128","p_author":"HybridMind","p_authorkey":"234","p_urlkey":"110960","p_title":"MinMo screenshot #3 and win32 test","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208701740","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"234","us_name":"HybridMind","us_username":"hybridmind","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>So, after some sleep last night I have finally finished a good working pass on all the character vs moving blocks collision tests.\u00a0 Had a few bugs \/ kinks to work out that I introduced due to tiredness last night.\u00a0 Now everything seems stable and falling seems to work good enough for now.\u00a0 Plus, the characters position correctly updates as the blocks move up and down and the character can now fall down and meet a moving block without problems.\u00a0 Plus, thanks to the new algorithms I should be able to implement similar ones for any other objects \/ obstacles \/ enemies I manage to implement in next 8 hrs or so!\u00a0 \ud83d\ude09<\/p>\n <p><a title=\"minmo test 2\" href=\"http:\/\/hybridmind.com\/download\/minmo_test2.exe\">win32 available here<\/a> for anyone curious as to its workings \/ progress.<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/04\/minmo_screenshot3.jpg\" alt=\"Screenshot #3 for minmo\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gosu\/\" rel=\"tag\">gosu<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/minmo\/\" rel=\"tag\">minmo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ruby\/\" rel=\"tag\">ruby<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/win32\/\" rel=\"tag\">win32<\/a><\/p>","time":"April 20th, 2008 9:29 am","title":"MinMo screenshot #3 and win32 test"}