{"author_name":"mikeware","cat":"LD #11 - Minimalist - 2008","comments":[],"epoch":1208869800,"likes":0,"metadata":{"p_key":"75022","p_author":"mikeware","p_authorkey":"272","p_urlkey":"110854","p_title":"Framed! Postmortem","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1208869800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"272","us_name":"mikeware","us_username":"\/author\/mikeware\/","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>I figured I&#8217;d post some more after thoughts.  The contest went really well for me despite not having the whole weekend available to me.  I had to go home to visit my father who was recently in a skiing accident.  So, I&#8217;m happy with how things went.<\/p>\n <p>Unfortunately, I posted my final entry early, and then I found a bug that evening when playing my game before going to bed after the contest ended.  It was a minor thing, but apparently I would play my game exactly the same way each time, and thus why I didn&#8217;t find it until later.<\/p>\n <p>Then after sleeping, I realized that while my directions on my menu state one thing, I had eased up on one game play element, making the game some what trivial.  So, when I woke up Monday morning, I set out and fixed it.  Looking at the comments so far, it&#8217;s too bad I didn&#8217;t think of fixing it sooner.<\/p>\n <p>All in all, I think I spent about 12 hours or so on the project.  I used Python + PyGame for the coding, the whole thing is under 400 lines of code.  I used SFXR and Musagi for the sound effects and music.  And I used my good old pals MsPaint and Photoshop for the graphics.  I&#8217;m always amazed when I find myself going back to MsPaint for the really simple stuff I can&#8217;t do in Photoshop easily.  I also used Audacity to convert my wav samples to off format for file size.  And I used py2exe with the pygame2exe script to create the windows executable.<\/p>\n <p>I wish I was able to comment to the feedback from voting.\u00a0 If your confused about losing, you have to make all of the &#8220;invisible&#8221; frames (outlined in black on easy mode) appear first before clearing the screen of frames.\u00a0 It was kind of a hard thing to explain.\u00a0 That&#8217;s why I added the outlines on easy mode from feedback I got back from my girlfriend.\u00a0 Of course, after you&#8217;ve played a couple of times, it makes more sense.\u00a0 As for after figuring that out, there&#8217;s a strategy that guarantees victory, which I realized and fixed shortly after the competition.<\/p>\n <p>So, I think that&#8217;s everything.  For those looking for more of a challenge and how the game should have played, feel free to check out Framed! v1.2 <a href=\"http:\/\/www.mikeware.com\/ld11\/framedv12win.zip\">(win)<\/a>.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"April 22nd, 2008 8:10 am","title":"Framed! Postmortem"}