Some hints – because great minds don’t always think alike

I’m realizing as I read through the feedback on my game that it isn’t exactly obvious that your character is actually moving, instead of just waiting for rats to run into his blade.  Notice how if you point your mouse away from the rats, the rats appear to slow down and move backwards relative to you?  And when your character turns the wrong way, that’s because of the way the vector addition works out– try moving the mouse further clockwise or counter-clockwise and see if that makes him do what you want.  And those big white things are walls.  My game simply fails to communicate a sense of movement because none of the terrain is textured.

Tags: Omnihunter

Comments

HybridMind
25. Apr 2008 · 16:10 UTC
I was able to survive for almost a full minute now, yah! 😉
25. Apr 2008 · 21:37 UTC
Ahaha, well things make a little more sense now. You really needed some textured background in there.
Dathgale
27. Apr 2008 · 10:02 UTC
I’m glad the movement makes sense now, and I’m very pleased that you had fun, HyrbridMind.
HybridMind
03. May 2008 · 22:59 UTC
Ok- that makes more sense now that you’ve explained how the mechanics work under the hood. Thanks!