{"author_name":"jlnr","cat":"LD #11 - Minimalist - 2008","comments":[{"author_name":"HybridMind","time":"May 5, 2008 5:27 am","epoch":1209983220,"text":"Since you asked, yes- I used a game pad on your game.  <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1209979620,"likes":0,"metadata":{"p_key":"75004","p_author":"jlnr","p_authorkey":"114","p_urlkey":"110836","p_title":"\u201cOf Robots & Groglots\u201d, Post-Mortem","p_cat":"LD #11 - Minimalist - 2008","p_event":"LD11","p_time":"1209979620","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"114","us_name":"jlnr","us_username":"julianscreenfashion","event_start":"1208476800","event_key":"87","event_name":"LD11"},"text":"<p>\u00a0What worked well:\n <ul>\n <li>Building a good infrastructure: Clean object system &amp; usable level editor = worth a lot. I only really started building levels around the 40 hour mark, and that worked like a charm.<\/li>\n <li>Cutting stuff in the end: Music wouldn&#8217;t have helped me a lot. Not having an ending was smart too: Everyone who noticed that must have liked the game anyway \ud83d\ude09<\/li>\n <li>Ruby, together with an ad-hoc autoloading mechanism, made for one of the smoothest coding experiences ever.<\/li>\n <li>TIME MACHINE! I knew I&#8217;d need a backup system sooner or later (turned out to be true), but I really didn&#8217;t feel like bothering with Subversion because I always forget to add files etc. and it wastes time, so I just watched Time Machine do its background work every hour. Boy was that a relief.<\/li>\n <li>Periscope: While my timelapse wasn&#8217;t highly interesting, it only took two clicks to create, so no time wasted here for a low score \ud83d\ude09<\/li>\n <\/ul>\n <p>What didn&#8217;t really work:\n <ul>\n <li>People had various problems with the gameplay (controls, motion sickness, \u2026), and even if I knew that earlier, I probably could not have done much about it except getting into a panic.<\/li>\n <li>Needed to do more optimizing than I usually do, and some levels are still slow. Will revisit this and try to improve on this from the Gosu library&#8217;s side.<\/li>\n <li>I had a cold that made thinking pretty hard. Anything that involved maths was buggy, which caused a minor panic just before the deadline. It also made IRC very hard to follow <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <p>Next time&#8217;s plan: Keep the solid workflow, hope that the game concept works out better with regards to the Fun, and consequently Overall category, try to be more experimental technically. Can&#8217;t wait <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Also, did anyone play the game with a gamepad? Would be cool to know for the next time, because it was hard to decide between a small ending screen and gamepad support in the last few minutes <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Thanks!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gosu\/\" rel=\"tag\">gosu<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ruby\/\" rel=\"tag\">ruby<\/a><\/p>","time":"May 5th, 2008 4:27 am","title":"\u201cOf Robots & Groglots\u201d, Post-Mortem"}