{"author_name": "GBGames", "cat": "LD #12 - The Tower - 2008", "comments": [], "epoch": 1218137460, "likes": 0, "metadata": {"p_key": "74950", "p_author": "GBGames", "p_authorkey": "251", "p_urlkey": "110782", "p_title": "My 2nd Ludum Dare", "p_cat": "LD #12 - The Tower - 2008", "p_event": "LD12", "p_time": "1218137460", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "251", "us_name": "GBGames", "us_username": "gbgames", "event_start": "1218153600", "event_key": "89", "event_name": "LD12"}, "text": "<p>LD#11 was great fun, and so I look forward to LD#12.</p>\n <p>I was hoping to have learned enough Python to be dangerous, but practicing Python during a competition will have to wait until next time. I am, however, learning about test-driven development, and so I&#8217;ll be using UnitTest++ along with C++. Yes, I will be writing unit tests for my LD entry&#8217;s code. Will it slow me down, or make me a star? I&#8217;m staying tuned. So should you.</p>\n <p>I thought that I&#8217;d have my build scripts integrating MinGW to build a Win32 version of my projects, but I&#8217;ll have to rely on someone else to port my game for me at the end. </p>\n <p>Good luck to everyone! </p>\n \n <p>Tags: <a href=\"http://ludumdare.com/compo/tag/intro/\" rel=\"tag\">intro</a></p>", "time": "August 7th, 2008 2:31 pm", "title": "My 2nd Ludum Dare"}