{"author_name":"mikejedw","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1218237960,"likes":0,"metadata":{"p_key":"74892","p_author":"mikejedw","p_authorkey":"510606","p_urlkey":"110724","p_title":"Tools of the Trade","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218237960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510606","us_name":"mikejedw","us_username":"mikejedw","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>I&#8217;m a big fan of Python and of PyGame.  But I&#8217;ve been doodling with Processing for several years now, too, and it&#8217;s idea of &#8220;sketches&#8221; kind of lends itself to a competition like this.  For anything more substantial, I&#8217;d definitely rock it out on Python&#8230; and I still might.  But the ease of getting simple things up and running on Processing is really appealing, as is the rock-simple cross-platform capabilities.  It&#8217;ll depend on the theme and the concept that comes out of it, I suppose.  We&#8217;ll see in about 35 minutes from now.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/processing\/\" rel=\"tag\">processing<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/python\/\" rel=\"tag\">python<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a><\/p>","time":"August 8th, 2008 6:26 pm","title":"Tools of the Trade"}