{"author_name":"sprite","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1218252180,"likes":0,"metadata":{"p_key":"74854","p_author":"sprite","p_authorkey":"510615","p_urlkey":"110686","p_title":"Towers and owls","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218252180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510615","us_name":"sprite","us_username":"sprite","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>I have a cunning plan. I&#8217;m just worried it&#8217;s rather too ambitious given the time frame.<\/p>\n <p>I&#8217;ve spent a couple of hours creating some pretty crappy (yet stylish) 3d models (yep, too ambitious&#8230;) and knocking around some OpenGL setup code and texture loading. Hopefully it shouldn&#8217;t take too long for me to stick in a .obj model loader (I&#8217;ve got the file format in front of me, and all I need are the basics, so about an hour or two for this I reckon).<\/p>\n <p>Maybe one more tree, several bits of tower and a wizard later I&#8217;ll have all the models I need, and can start the actual game coding&#8230; hmm. Back to it!<\/p>","time":"August 8th, 2008 10:23 pm","title":"Towers and owls"}