{"author_name":"Tenoch","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1218260220,"likes":0,"metadata":{"p_key":"74844","p_author":"Tenoch","p_authorkey":"328","p_urlkey":"110676","p_title":"Journal checkpoint","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218260220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"328","us_name":"Tenoch","us_username":"tenoch","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>09:01<br \/>\n I seriously need to find what to do next, instead of playing with the jetpack guy and idling on IRC while making posters. 1 days 19 hours 59 minutes left. Oah, that&#8217;s a lot.<\/p>\n <p>09:20<br \/>\n Starting some collision detection code. I hate it. But I need it too.<\/p>\n <p>09:22<br \/>\n First backup. My backup system is as follows: regular copy on the external hard drive, plus FTPing to the family computer downstairs. Paranoia, yes.<\/p>\n <p>09:43<br \/>\n Colision detection works with rectangular shapes. Yay. It was pretty easy, actually, once you realise you should check for non collision cases instead of the opposite (http:\/\/www.gamedev.net\/reference\/articles\/article735.asp)<\/p>\n <p>10:10<br \/>\n Randomly generated platforms, all with colision detection. Maybe it will need a bit of optimisation&#8230;<\/p>\n <p>10:33<br \/>\n Getting a bit slow at innovating stuff. Maybe it&#8217;s time to make a blog entry and take a walk.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/img387.imageshack.us\/img387\/8140\/colisionrj9.png\" alt=\"\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"August 9th, 2008 12:37 am","title":"Journal checkpoint"}