{"author_name":"sprite","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1218268320,"likes":0,"metadata":{"p_key":"74832","p_author":"sprite","p_authorkey":"510615","p_urlkey":"110664","p_title":"progress\u2026 or not","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218268320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510615","us_name":"sprite","us_username":"sprite","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>Spent far too long figuring out the .obj loader code (just a stupid mistake too &#8211; using glVertexPointer twice instead of glNormalPointer). :-\/<\/p>\n <p>Have discovered that I probably need some kind of camera class (I may just blag it with glTranslatef), and am beginning to wonder why the heck I decided to make this thing 3d. Also need to set up a decent input system somehow. This is all stuff that could have been done before the compo really. At least I&#8217;ll have it set up for next time though.<\/p>\n <p>I leave you with a random picture of a white tree half underneath an unfinished heightmap.<\/p>\n <p><img class=\"alignnone size-medium wp-image-2835\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/tree-179x300.jpg\" alt=\"\" width=\"179\" height=\"300\" \/><\/p>","time":"August 9th, 2008 2:52 am","title":"progress\u2026 or not"}