{"author_name":"Notch","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1218302820,"likes":2,"metadata":{"p_key":"74763","p_author":"Notch","p_authorkey":"398","p_urlkey":"110595","p_title":"New screenshots, and AI woes","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218302820","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"398","us_name":"Notch","us_username":"notch","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/progress1.png\"><img class=\"alignnone size-medium wp-image-2989\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/progress1-300x193.png\" alt=\"\" width=\"300\" height=\"193\" \/><\/a><\/p>\n <p>The idea in my game is that you don&#8217;t control any of the tiny men directly, but rather just build buildings for them use use. It&#8217;s working relatively well right now, and the code for adding new buildings is actually not that horrible.<\/p>\n <p>However, the AI sucks. \ud83d\ude09 They frequently pick up rocks only to run away with them and get lost in the woods. I&#8217;m trying not to add a too complex AI as I believe much of the fun in games like this comes from figuring out how the AI works and exploiting that.. besides, there&#8217;s not much time left.<\/p>","time":"August 9th, 2008 12:27 pm","title":"New screenshots, and AI woes"}