{"author_name":"robut","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1218320820,"likes":0,"metadata":{"p_key":"74732","p_author":"robut","p_authorkey":"510603","p_urlkey":"110564","p_title":"Day 1 \u2013 Newbie screams","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218320820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510603","us_name":"robut","us_username":"robut","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>The game idea I had was pretty simple, it would be a tetris game where little lemmings crawled across your screen and you smashed them with tetris blocks to build up your tower. The lemmings would also scale your tetris blocks for a bit of challenge. I&#8217;d planned for the lemmings to move freely (i.e. without a tile system) but the tetris blocks to move tile-by-tile the oldskool way, so I decided it would be a good idea to do pixel-perfect collision detection for both the lemmings and the tetris blocks.<\/p>\n <p>\u00a0<\/p>\n <p>Well, I never got around to the lemmings, the tetris blocks were giving me hours of frustration&#8230; the blocks just refused to collide right. So I&#8217;m going to have to scrap all that code and start over with a tile system, which shouldn&#8217;t be too hard, but this little newbie is sad at the time spent chasing a fruitless ideal. Also, to my shame, no decent screenshots could be posted (unless someone wanted to see my angry face). Tomorrow will have to be a glorious day.<\/p>","time":"August 9th, 2008 5:27 pm","title":"Day 1 \u2013 Newbie screams"}