{"author_name":"Tenoch","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1218353760,"likes":0,"metadata":{"p_key":"74698","p_author":"Tenoch","p_authorkey":"328","p_urlkey":"110530","p_title":"Journal. End of day one.","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218353760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"328","us_name":"Tenoch","us_username":"tenoch","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>13:05<br \/>\n Back to work with new ideas from my lunch break. Paper and pencil rule.<\/p>\n <p>13:32<br \/>\n I now have bluish gimmicks that change state if you press space while touching them&#8230; What will they reveal to be? Ah ah, mystery!<\/p>\n <p>14:21<br \/>\n Argh, almost done nothing since the last line&#8230; This is *bad*! Quick, let&#8217;s start the organisation of data into levels.<\/p>\n <p>14:42<br \/>\n Operationnal level loader. Based on Lua tables in separate files, it creates level &#8220;objects&#8221; ready to use.<\/p>\n <p>15:43<br \/>\n Mmm, not sure what I&#8217;ve done since last line&#8230; Variable floor size, maybe. It could be shower time, for instance.<\/p>\n <p>16:09<br \/>\n Back from the shower. I know what to do.<\/p>\n <p>16:57<br \/>\n Succesful implementation of game modes, and a basic menu with nothing in it but white noise.<\/p>\n <p>17:43<br \/>\n Back from little snack. Ate a chocolate bar. Cheap imitation of the well known &#8220;Lion&#8221;. Tiger, they call it. Mwahaha the joke.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/img527.imageshack.us\/img527\/9136\/1002051wo9.jpg\" alt=\"\" \/><br \/>\n 18:22<br \/>\n Conversion of coordinates from Inkscape to the ingame system during loading. Will simplify much the level making. Well, apart from the graphics, of course&#8230;<\/p>\n <p>20:51<br \/>\n Back from dinner. Ate a good ol&#8217; pizza in front of the Simpsons. I kinda feel like I lost a lot of time doing nothing this afternoon. I should go to sleep.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/img375.imageshack.us\/img375\/557\/1002054an1.jpg\" alt=\"\" \/><br \/>\n 12:20<br \/>\n IRC log:<\/p>\n <p>* Le sujet de #ludumdare est\u00a0: Ludum Dare &#8211; http:\/\/www.ludumdare.com &#8211; Towering over the Olympics &#8211; Ludum Dare 12 &#8211; Theme: THE TOWER !!!<br \/>\n * Sujet de #ludumdare d\u00e9fini par PoV!Mike@14.28.86.64.velcomdsl.ca le Sat Aug\u00a0 9 17:52:46 2008<br \/>\n &lt;Tenoch&gt; AAAAAAAAAAAAAAH, by all the mighty god of DOOM!!!!<br \/>\n &lt;Tenoch&gt; I slept 15 hours<br \/>\n * edwardoka aborts<br \/>\n &lt;edwardoka&gt; Cheers guys, good luck with your projects<br \/>\n * edwardoka (Edward@host217-42-161-242.range217-42.btcentralplus.com) a quitt\u00e9 #ludumdare<br \/>\n &lt;Tenoch&gt; gods*<br \/>\n &lt;Tenoch&gt; and still no graphics<br \/>\n &lt;Tenoch&gt; go go go go go<br \/>\n &lt;mjau&gt; i haven&#8217;t even started yet =\/<br \/>\n &lt;Amaroq&gt; Ah. Here&#8217;s the tut I was reading about how to write a particle engine. http:\/\/lazyfoo.net\/SDL_tutorials\/lesson28\/index.php<br \/>\n &lt;Tenoch&gt; 16 hours 42 minutes left &#8211;&gt; AAAAAAAAAAAAAAAAAAAAAH<br \/>\n &lt;Amaroq&gt; Don&#8217;t worry Tenoch. I haven&#8217;t started STILL. xD<br \/>\n &lt;Tenoch&gt; anyway: AAAAAAAAAAAAAAAAH<\/p>\n <p>And yeah, breakfast at noon. Bad, I know.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/img295.imageshack.us\/img295\/1835\/1002059ga1.jpg\" alt=\"\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/foodphoto\/\" rel=\"tag\">foodphoto<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"August 10th, 2008 2:36 am","title":"Journal. End of day one."}