{"author_name":"Daz","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1218385740,"likes":0,"metadata":{"p_key":"74663","p_author":"Daz","p_authorkey":"383","p_urlkey":"110495","p_title":"Woo, collisions with bullets work (Journal)","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218385740","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"383","us_name":"Daz","us_username":"daz","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>After quite a bit of coding I got collisions working for the &#8220;bullets&#8221; (eggs). So, now all of the enemies die when they&#8217;re hit woot. I&#8217;ve also made around 5 new maps (Total now: 10) and I&#8217;m thinking there&#8217;s going to be 15 or less maps in the finished product. Oh, and no the player can&#8217;t go to any maps after 7 currently&#8230; it&#8217;s because I&#8217;ve only drawn the maps, not added them into the game. Anyway; I&#8217;m trying to code a miniboss right now; and it&#8217;s not working in my favor. Very very annoying. I&#8217;m trying to make him randomly use one of his two attacks; but the animation gets all screwed up. *Sigh*&#8230; it&#8217;s sure to be some stupidly obvious bug that I&#8217;ll kick myself over when I find it. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Until next time!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"August 10th, 2008 11:29 am","title":"Woo, collisions with bullets work (Journal)"}