{"author_name":"gjuggler","cat":"LD #12 - The Tower - 2008","comments":[{"author_name":"wjordan","time":"August 10, 2008 11:13 pm","epoch":1218427980,"text":"Congrats on finishing! I really like the overall aesthetic, and the title screen is sweet~","spam":"N"},{"author_name":"Morre","time":"August 11, 2008 2:56 am","epoch":1218441360,"text":"Tried &#8220;practice&#8221;, didn&#8217;t understand much, thought to go back to challenge to see if I could understand and *wham* &#8211; java heap space error <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"kai","time":"August 11, 2008 5:58 am","epoch":1218452280,"text":"I did the practice, and then went back to challenge, but got a negative array size exception, then I reloaded a few times and kept getting a NPE:<br \/>\n NewWorld.creatBody(NewWorld.java:109)<br \/>\n called by BodyUtils.java:424","spam":"N"},{"author_name":"gjuggler","time":"August 11, 2008 3:58 pm","epoch":1218488280,"text":"Moree and kai: Thanks for letting me know about the bugs&#8230; I shouldn&#8217;t have trusted myself to debug this thing at 3am Sunday night \/ Monday morning! Anyway, most of the problems should be fixed now, so feel free to give it another go <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"gjuggler","time":"August 11, 2008 3:59 pm","epoch":1218488340,"text":"Also &#8212; I forgot to mention: you can turn the hand left and right with either A\/D or Left\/Right, and the sideways &#8220;8&#8221; is actually an infinity symbol &#8212; in practice mode, you never run out of blokks!","spam":"N"}],"epoch":1218407700,"likes":0,"metadata":{"p_key":"74624","p_author":"gjuggler","p_authorkey":"0","p_urlkey":"110456","p_title":"As good as it gets","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218407700","p_likes":"0","p_comments":"5","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>I&#8217;m at a pretty happy stopping point with this now. The UI for interacting with the blocks is pretty stable, I&#8217;ve got all the visual elements I was looking for, and although the memory footprint is (much) higher than it ought to be, it&#8217;s not overflowing Java&#8217;s heap space like it was a couple hours ago <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/blokks.png\"><img class=\"alignnone size-medium wp-image-3299\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/blokks-300x220.png\" alt=\"\" width=\"300\" height=\"220\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/blokks-300x220.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/blokks.png 715w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>The game is called <strong>Blokks<\/strong>, and it&#8217;s split up into a free-form practice mode (which comes highly recommended) and a slightly more structured &#8220;challenge&#8221; mode. I didn&#8217;t have time to implement the logic for the challenge mode, however, so I&#8217;m relying on the honor system to believe that you successfully made it through the (four measley) challenges \ud83d\ude1b<\/p>\n <p>Oh, yeah &#8212; you can play it online here: <a href=\"http:\/\/www.andrewberman.org\/projects\/pulpfizz\/blokks\/\">http:\/\/www.andrewberman.org\/projects\/pulpfizz\/blokks\/<\/a><\/p>\n <p>Now, it&#8217;s time to get some sleep and move on to some &#8220;real&#8221; work tomorrow &#8212; it&#8217;s been fun!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a><\/p>","time":"August 10th, 2008 5:35 pm","title":"As good as it gets"}