{"author_name":"Sivart13","cat":"LD #12 - The Tower - 2008","comments":[{"author_name":"Henryk","time":"June 23, 2009 11:01 pm","epoch":1245816060,"text":"Hi,<br \/>\n From a time I looking for source for game Sokoban I workin with Delphi3 and I using also Delphix How to write codes for this game? I have some levels in txt files All of them have the same size of Columns and rows (rows &#8211; 19, cols &#8211; 16 I had to do it knowing I have no dinamic arrays in Delphi3 Besides In txt files &#8216;a&#8217; = a man, &#8216;b&#8217; = wal, &#8216;c&#8217; = empty space, &#8216;d&#8217; = target, &#8216;e&#8217; = place for target How to &#8220;push&#8221; a target by a man? How to read levels to array? and how to display elements on form? Hope U can help me with<br \/>\n Greetings for U and all People U know ad love","spam":"N"}],"epoch":1218411840,"likes":0,"metadata":{"p_key":"74613","p_author":"Sivart13","p_authorkey":"355","p_urlkey":"110445","p_title":"Cannon Hates Tower","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218411840","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"355","us_name":"Sivart13","us_username":"sivart13","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/cannon_hates_tower1.png\"><img class=\"alignnone size-medium wp-image-3324\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/cannon_hates_tower1-300x234.png\" alt=\"\" width=\"300\" height=\"234\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/cannon_hates_tower1-300x234.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/cannon_hates_tower1.png 646w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Hello! This is a competition entry. It is a simple game where you shoot cannonballs at a tower. Eventually, the tower will succumb. You get more points for letting blocks hit the ground before the top of the tower does.<\/p>\n <p>Hold SPACE to power up the cannon, release to fire. Up and down changes the angle. That&#8217;s it!<\/p>\n <p>Requires pyglet\/pymunk. Doesn&#8217;t run too fast. All those quads to draw, and all.<\/p>\n <p><a href=\"http:\/\/kegslist.com\/cht-ludum-bin.zip\">Windows Binary.<\/a><\/p>\n <p><a href=\"http:\/\/kegslist.com\/cht-ludum-source.zip\">Source code.<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/chipmunk\/\" rel=\"tag\">chipmunk<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/physics\/\" rel=\"tag\">physics<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pyglet\/\" rel=\"tag\">pyglet<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pymunk\/\" rel=\"tag\">pymunk<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/python\/\" rel=\"tag\">python<\/a><\/p>","time":"August 10th, 2008 6:44 pm","title":"Cannon Hates Tower"}