{"author_name":"pansapiens","cat":"MiniLD","comments":[],"epoch":1226051520,"likes":0,"metadata":{"p_key":"74492","p_author":"pansapiens","p_authorkey":"198","p_urlkey":"110324","p_title":"simplemenu pre-Mini-LD5 release","p_cat":"MiniLD","p_event":"LD13","p_time":"1226051520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"198","us_name":"pansapiens","us_username":"pansapiens","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>Not sure if I&#8217;ll participate in Mini-LD5 yet or not, but just in case, here&#8217;s an <a href=\"http:\/\/omgwtfgames.com\/2008\/11\/simplemenu-alpha0-release\/\">alpha release of my &#8216;simplemenu&#8217; library<\/a>. It could well be the simplest GUI framework you can imagine. It barely deserves the title of GUI, actually. It&#8217;s intended to make it easy to add clickable &#8220;Start&#8221;, &#8220;Options&#8221;, &#8220;Quit&#8221; buttons to the title screen of a game. It works for me, but it&#8217;s far from finished.<\/p>\n <p><em>(Also, sorry to release code so close to the start time &#8230; won&#8217;t do it for a &#8216;real&#8217; LD &#8230; but for a mini-LD &#8230; well &#8230; better lateish than neverish).<\/em><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/code\/\" rel=\"tag\">code<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/framework\/\" rel=\"tag\">framework<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pygame\/\" rel=\"tag\">pygame<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/python\/\" rel=\"tag\">python<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/rabbyt\/\" rel=\"tag\">rabbyt<\/a><\/p>","time":"November 7th, 2008 4:52 am","title":"simplemenu pre-Mini-LD5 release"}