{"author_name":"matrin","cat":"LD #13 - Roads - 2008","comments":[],"epoch":1228039860,"likes":0,"metadata":{"p_key":"74473","p_author":"matrin","p_authorkey":"48","p_urlkey":"110305","p_title":"Vector library, collision detection library,\u2026","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228039860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"48","us_name":"matrin","us_username":"matrin","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>My libraries i wish to use on LD#13 and probably even work on durring the competition, they probably aren&#8217;t of any use to anyone else but me, but if you find anything usefull, by all means, take it. There is a 2D vector math class, the monkey wrench for game programmers. A simple log writer, which also need work, to add ease of use. And collision detection methods and classes, that detect collisions between concave objects, but it&#8217;s buggy, so check code before use.<\/p>\n <p>PS:<\/p>\n <p>Right, the <a href=\"http:\/\/ferisrv5.uni-mb.si\/~ms5391\/libs.zip\">link<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/collision-detection\/\" rel=\"tag\">collision detection<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/log-writter\/\" rel=\"tag\">log writter<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/vector-math\/\" rel=\"tag\">vector math<\/a><\/p>","time":"November 30th, 2008 5:11 am","title":"Vector library, collision detection library,\u2026"}