{"author_name":"bluescrn","cat":"LD #13 - Roads - 2008","comments":[],"epoch":1228501980,"likes":0,"metadata":{"p_key":"74445","p_author":"bluescrn","p_authorkey":"207","p_urlkey":"110277","p_title":"Another\u2026 erm.. \u2018last minute library\u2019","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228501980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"207","us_name":"bluescrn","us_username":"bluescrn","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>I did intend to tidy up and upload this a while ago, but never got around to it&#8230;  It&#8217;s something I&#8217;m using for another project, but makes a fairly nice framework for quick little C++\/D3D-based projects. Such as an LD48 entry&#8230;<\/p>\n <p><a title=\"www.bluescrn.net\/ld48_13\/ld48.zip\" href=\"http:\/\/www.bluescrn.net\/ld48_13\/ld48.zip\">www.bluescrn.net\/ld48_13\/ld48.zip<\/a><\/p>\n <p>It includes:<\/p>\n <p>&#8211; D3D init, window creation\/resizing\/windowed-fullscreen<\/p>\n <p>&#8211; Texture loading<\/p>\n <p>&#8211; 2D and 3D polygon blitter classes, using (very simple) shaders. (Easyish to add additional shaders)<\/p>\n <p>&#8211; Bitmap font rendering (fonts created by the Angelcode BMFont tool, loaded using TinyXML)<\/p>\n <p>&#8211; Basic render-to-texture support, and the beginnings of a postprocessing system &#8211; currently a fairly rough bloom effect<\/p>\n <p>&#8211; Vector and Matrix maths classes<\/p>\n <p>I know there&#8217;s still differing opinions over using &#8216;base code\/custom libs&#8217; like this &#8211; but this is all fairly basic stuff, and there&#8217;s nothing in here that couldn&#8217;t be found in other freely available libraries. Just judge my entry (if I manage to complete one!) accordingly&#8230;<\/p>","time":"December 5th, 2008 1:33 pm","title":"Another\u2026 erm.. \u2018last minute library\u2019"}