{"author_name":"ondrew","cat":"LD #13 - Roads - 2008","comments":[],"epoch":1228503120,"likes":0,"metadata":{"p_key":"74444","p_author":"ondrew","p_authorkey":"489","p_urlkey":"110276","p_title":"My sucky library","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228503120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"489","us_name":"ondrew","us_username":"ondrew","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>When I see all these awesome libraries people have, I feel ashamed I didn&#8217;t prepared properly :).<\/p>\n <p>My library basically just creates an OpenGL context via SDL and that&#8217;s it.<\/p>\n <p><a href=\"http:\/\/ondrew.googlepages.com\/angiine2008.12.05_21.15.20.7z\">http:\/\/ondrew.googlepages.com\/angiine2008.12.05_21.15.20.7z<\/a><\/p>\n <p>Usually I try to learn some new technology while working on Ludum Dare game, because the tight deadline makes me much more focused. So I would like to plug (and learn) Lua as a scripting language to my C++ engine. Let&#8217;s see how it goes.<\/p>\n <p>Good luck to everyone.<\/p>","time":"December 5th, 2008 1:52 pm","title":"My sucky library"}