{"author_name":"Jonathan Whiting","cat":"LD #13 - Roads - 2008","comments":[],"epoch":1228505460,"likes":0,"metadata":{"p_key":"74443","p_author":"Jonathan Whiting","p_authorkey":"527","p_urlkey":"110275","p_title":"","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228505460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"527","us_name":"Jonathan Whiting","us_username":"mrpiglet","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>Hi all, looking forward to my first ever attempt at Ludum Dare, should be a learning experience at the very least <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>In the interest of upfrontness, and because it seems to be the done thing, have a link to the *extremely* primative base that I plan to use <a href=\"http:\/\/jwhiting.nfshost.com\/coding\/mrpiglet_base.zip\">mrpiglet_base.zip<\/a>.\u00a0 It does very little, just provides a bit of a wrapper around some SDL + SDL_Mixer and OpenGL functionality.\u00a0 Can&#8217;t imagine it&#8217;ll be of any use to anyone, but use\/abuse as you wish anyhow.<\/p>\n <p>Now I think it&#8217;s time to try and sleep off the Friday beers, see you all tomorrow for the event itself.\u00a0 Cheers!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/middleware\/\" rel=\"tag\">middleware<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/preparation\/\" rel=\"tag\">preparation<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/warmup\/\" rel=\"tag\">warmup<\/a><\/p>","time":"December 5th, 2008 2:31 pm","title":""}