{"author_name":"PsySal","cat":"LD #13 - Roads - 2008","comments":[],"epoch":1228505760,"likes":0,"metadata":{"p_key":"74442","p_author":"PsySal","p_authorkey":"57","p_urlkey":"110274","p_title":"My LDKIT","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228505760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"57","us_name":"PsySal","us_username":"psysal","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>It&#8217;s got basic graphics, sound, and lua interface stuff, as well as some handy things like random number generation, file load\/save, fonts, matrix math and a few other odds and sodds. But it&#8217;s a major hodge-podge!<\/p>\n <p>Notably missing is any kind of physics, but that doesn&#8217;t matter&#8230; This is just enough (well, plus a bit) to let me write my game in LUA with custom rendering stuff in C++, which is what I want.<\/p>\n <p><a href=\"http:\/\/kittylambda.com\/ldkit\">http:\/\/kittylambda.com\/ldkit<\/a><\/p>\n <p>Good luck everyone!<\/p>","time":"December 5th, 2008 2:36 pm","title":"My LDKIT"}