{"author_name":"BloodKnight9923","cat":"LD #13 - Roads - 2008","comments":[],"epoch":1228619700,"likes":0,"metadata":{"p_key":"74309","p_author":"BloodKnight9923","p_authorkey":"510559","p_urlkey":"110141","p_title":"Bleh.. Energy drinks are overrated.","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228619700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510559","us_name":"BloodKnight9923","us_username":"BloodKnight9923","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>Gone through two Amps,\u00a0 but I&#8217;m headed off. Units are movable (Through commands now) and I Randomized the tile engine so the grass looks better. I still need to figure out how to have units fight other units, and how the AI will work. Sound would be nice too, but I&#8217;m trying to get the main game working before anything else. I&#8217;m up to around 1200 lines of code (Horribly commented code) but getting closer to an actual game. I&#8217;ll post another screenshot once I can get it to load and save maps.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/amp\/\" rel=\"tag\">Amp<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a><\/p>","time":"December 6th, 2008 10:15 pm","title":"Bleh.. Energy drinks are overrated."}