{"author_name":"BloodKnight9923","cat":"LD #13 - Roads - 2008","comments":[],"epoch":1228667520,"likes":0,"metadata":{"p_key":"74263","p_author":"BloodKnight9923","p_authorkey":"510559","p_urlkey":"110095","p_title":"The good and bad","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228667520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510559","us_name":"BloodKnight9923","us_username":"BloodKnight9923","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>Well, I got a UI up and running, and I made the units interface with the tilemap&#8230; But there&#8217;s a catch. If you have over around 100 units moving at a time, the frame rate completely dies. I need to get my loops a little more streamlined, and I reeeeeally need to get the units to be able to fight other units&#8230; The roads make units move more quickly, so that&#8217;s a plus at least. Here&#8217;s a screenshot&#8230;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/12\/compo4.jpg\"><img class=\"aligncenter size-medium wp-image-4059\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/12\/compo4-300x206.jpg\" alt=\"\" width=\"300\" height=\"206\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2008\/12\/compo4-300x206.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2008\/12\/compo4.jpg 500w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/bad-coding\/\" rel=\"tag\">Bad coding<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a><\/p>","time":"December 7th, 2008 11:32 am","title":"The good and bad"}