{"author_name":"BloodKnight9923","cat":"LD #13 - Roads - 2008","comments":[],"epoch":1228697220,"likes":0,"metadata":{"p_key":"74197","p_author":"BloodKnight9923","p_authorkey":"510559","p_urlkey":"110029","p_title":"Epic. Failure.","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228697220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510559","us_name":"BloodKnight9923","us_username":"BloodKnight9923","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>Well I wrote it, all 2260 lines of it. The is my first LD entry ever, and I&#8217;d like to throw this out there. I started with good intentions, Road based RTS. I had this whole idea in my head (most of it on paper) but I got caught up in minor bugs and issues, so I ran out of time. This does work, but it isn&#8217;t anywhere near done.<\/p>\n <p>Here&#8217;s the download link<\/p>\n <p><a href=\"http:\/\/rapidshare.com\/files\/171320925\/Mirrored_death.zip.html\" target=\"_blank\">http:\/\/rapidshare.com\/files\/171320925\/Mirrored_death.zip.html<\/a><\/p>\n <p>I included the source code, it&#8217;s compiled with Visual Studio Express 2008. It uses XNA 3.0, I included the Redristributable. I hope I do better next time, it was a ton of fun though.<\/p>\n <p>I do wish the Roads genre didn&#8217;t get lost in the game&#8230; Oh and don&#8217;t forget to read the Readme.txt<\/p>\n <p>EDIT: I forgot one thing! Use the arrow keys to move around the level!<\/p>\n <p>Here&#8217;s a screenshot<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/12\/final3.jpg\"><img class=\"alignnone size-medium wp-image-4264\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/12\/final3-300x194.jpg\" alt=\"\" width=\"300\" height=\"194\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a><\/p>","time":"December 7th, 2008 7:47 pm","title":"Epic. Failure."}