CoMuTor – Final!
Here is a link to the updated post compo version that will stay current. ** NEW **
Here is link to win32 binaries only final compo version
Here is link to Mac build of compo version (thanks to jlnr!) ** NEW **
Here is link to full source and media archive of compo version
Gameplay:
You are a monster who has decided you will take out your aggression on the morning commuters. You can crush cars and SUVs with abandon as long as you land squarely on them with your jump move. You must be mindful of the dangerous GAS trucks! Keep away from those at all costs and let them safely leave the screen. Every car or SUV that escapes your wrath and flees the left of the screen costs you the same amount of negative points as if you had crushed them with a fatal jump move. After each vehicle is destroyed it’s inhabitants flee in panic. You can chase them down and eat them. Don’t let vehicles run into you though as this will also cost you score as well. The game speed will continue to increase with every 10 vehicles destroyed. Since you are an invincible monster you are merely playing for a positive score until you retire from your activities.
Managed to cram some form of “game” into it but it definitely didn’t turn out how I meant it given all the triage and feature cuts I had to make both in programming and art. I had an awesome time though just the same. Can’t wait to play everyone’s entries!
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