{"author_name":"Doches","cat":"LD #13 - Roads - 2008","comments":[{"author_name":"","time":"December 8, 2008 4:34 am","epoch":1228728840,"text":"hurrah!","spam":"N"}],"epoch":1228728240,"likes":0,"metadata":{"p_key":"74173","p_author":"Doches","p_authorkey":"562","p_urlkey":"110005","p_title":"Bugfix","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228728240","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"562","us_name":"Doches","us_username":"doches","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>Just wanted to point out to all who tried to play Interstate Trucking last night that I&#8217;ve fixed a major bug, and the game is now much less crash-tastic. I know, I know &#8212; I should really write the exception handling code <em>during<\/em> the contest, but in my defense, I introduced this bug while hacking together the last-minute Windows port, not in the original Linux version. Also, the source code is now online as well.<\/p>\n <p>Please download the <a href=\"http:\/\/www.texasexpat.net\/interstate_trucking.html\">Windows or Linux version<\/a> and give Interstate Trucking a try!<\/p>","time":"December 8th, 2008 4:24 am","title":"Bugfix"}