{"author_name":"ondrew","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1239939840,"likes":0,"metadata":{"p_key":"73973","p_author":"ondrew","p_authorkey":"489","p_urlkey":"109805","p_title":"Here we go again","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1239939840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"489","us_name":"ondrew","us_username":"ondrew","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Yeey for another Ludum Dare, this is going to be my third one.<\/p>\n <p>No matter what theme, I will use quaternions for something. I never really got around to implementing them in any of my projects, so this is as good time as any to finally grok the whole thing.<\/p>\n <p>Language of choice is C++, SDL and propably SDL_mixer for sounds. And if I have enough time, I&#8217;m going to do game logic in Lua.<\/p>\n <p>Good luck to everyone.<\/p>","time":"April 16th, 2009 10:44 pm","title":"Here we go again"}