{"author_name":"5parrowhawk","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"dertom","time":"April 17, 2009 3:43 am","epoch":1239957780,"text":"I would say it is something that counts as library. To be sure add a link to your HLSL-script.","spam":"N"},{"author_name":"5parrowhawk","time":"April 17, 2009 4:16 am","epoch":1239959760,"text":"I&#8217;ll do that as soon as I&#8217;ve written it. \ud83d\ude00 Probably within the next 3-4 hours, actually.","spam":"N"}],"epoch":1239955680,"likes":0,"metadata":{"p_key":"73970","p_author":"5parrowhawk","p_authorkey":"792","p_urlkey":"109802","p_title":"Do shaders count as \u201ccontent\u201d?","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1239955680","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"792","us_name":"5parrowhawk","us_username":"5parrowhawk","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Just wondering:<\/p>\n <p>Do HLSL shaders count as &#8220;content&#8221; (in which case they must be written during the compo) or &#8220;part of a graphics library&#8221; (in which case they can be written before the compo)?<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/3d\/\" rel=\"tag\">3D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/shaders\/\" rel=\"tag\">shaders<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a><\/p>","time":"April 17th, 2009 3:08 am","title":"Do shaders count as \u201ccontent\u201d?"}